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Invicta™ Pedals T.H.O.R.P.™ II

999,99  Excl. VAT 799,99 

Experience more than a simulation with the Invicta™ Pedals T.H.O.R.P. II.

Equipped with the groundbreaking T.H.O.R.P. II hydraulic brake system, these pedals deliver an authentic race car braking feel while offering a wider range of adjustability that provides the possibility for up to 40% longer travel as well as reaching the 2nd second stage with less force applied.

The hydraulic brake system also enables immersive trail braking, providing precise control and seamless modulation for an authentic braking sensation.

And by accurately simulating real brake pressure and fluid dynamics, it delivers a consistent braking feel, helping you build and refine muscle memory.

All adjustable parts are colored orange for quick and tool-free customization.

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BRAKE HOW YOU LIKE IT.

The T.H.O.R.P. II is based on the same principles as its predecessor – simulating the authentic feel of a race car brake.

The difference is that the T.H.O.R.P. II offers more flexibility, letting you customize both brake pressure and travel distance even more for a more personalized experience.

Additionally, adjustments are now made from the front, providing easier access for quick customizations.

Customize your brake setup effortlessly from the front with interchangeable elastomers and travel distances.

THE T.H.O.R.P.™ SYSTEM

The T.H.O.R.P. (Twin Hydraulic Opposing Rapid Pistons) System is Asetek SimSports’ hydraulic brake cylinder which gives you the ultimate experience of driving a real racecar. The brake cylinder features an automotive grade pressure sensor, which makes it the closest you will come to an authentic brake experience in sim racing. 
 
The functionality of the T.H.O.R.P. System is based on two stages – the soft stage and the hard stage – just like in a real race car.

THE SOFT STAGE

Real race car:

When you apply pressure on the pedal, it will move 10-20 mm (measured on the pedal plate), while you build up pressure, while the caliper pistons are traveling to and pushing the brake pads against the brake disc, and to compensate for the small amount of play in all the mechanical parts on the pedal system that is required for them not to seize up.

T.H.O.R.P. System:

Since we do not have a brake disc, caliper and brake pads in a simulator, we made the slave cylinder to mimic this. The slave cylinder is compressing an elastomer, and like in a real race car, it will allow a pedal travel of maximum 20-25 mm measured on the pedal plate.

When full pedal travel is obtained, the slave cylinder will hit a mechanical stop, just like in a real race as described above. We supply different elastomers to mimic different feelings of the “soft stage”, but the different elastomers will not change the pedal travel, only how much force that is needed to fully depress the pedal and engage the hard stage.

THE HARD STAGE

Real race car:

When hydraulic pressure is built up, the brake pads are squeezing the discs hard and all mechanical play is compensated. In this stage, your foot is basically pressing against a wall, because now your muscles are pressing directly against the hydraulic forces (the brake fluid). Since the fluid cannot be compressed, you will feel the pedal is hard.

When a racecar driver complains about a “long” or a “soft” pedal, it is typically because there is air in the system, and since air CAN be compressed, the pedal will feel soft and long. The mechanics then bleed the brakes for air, meaning there is only fluid left in the system, and the pedal is once again hard after passing the “soft stage”.

T.H.O.R.P. System:

When the slave system is mechanically locked, you have 100% the same feeling as in a racecar, when the brake pads are fully pressed against the brake disc, and your muscles are pressing directly against the hydraulic forces.

This is NOT simulated, this is the same and identical feeling as in a racecar, and you can keep pressing the pedal up to a hydraulic pressure of 100 bar, which corresponds to 185 kg of pressure on the pedal plate – the same as a real F1 car!

RACE IN EVERY CATEGORY.

Unlock new racing categories with the Invicta Clutch System.

Experience a slamming rebound and a true sense of engagement – just like the response from a real race car’s slave cylinder and clutch release bearing.

The clutch system is only compatible with Asetek SimSports pedals – not as a stand-alone product.

The Clutch System slides directly onto your pedals with the tightening of two screws and a small electrical connector.

HYDRAULIC PRECISION.
FULLY CUSTOMIZABLE.

A hydraulic and hard brake pedal helps train your muscle memory to perfection.

Your subconscious will instinctively know the exact pressure to apply, freeing your conscious mind to focus on more critical tasks on the track.

Unlike position-based memory, which is difficult to perfect, your muscle memory is highly adept at memorizing pressure. This allows you to consistently apply the same braking force around a track, lap after lap.

A soft pedal simply can’t achieve this level of precision – especially when trail braking at a higher level.

Note: The brake system in the video is the T.H.O.R.P. I, but the same principles apply.

Engineered to Exceed Limits.

The pedals are crafted to withstand immense force, with the brake pedal arm capable of handling 200 kg of force and a burst pressure of up to 700 kg.

With over 1,000,000 activation tests completed, these pedals exceed race car durability standards, allowing you to push your limits with confidence every time you hit the brake.

THE SOFTWARE BEHIND YOUR SUCCESS.

RaceHub is our central software for calibrating and adjusting Asetek SimSports products to suit your exact needs. 

Tailoring your hardware settings is crucial for achieving consistency in every performance, and that’s why RaceHub comes with an extensive list of features to help you achieve your goals in the simulator. 

Effortlessly calibrate and adjust your throttle, brake, and clutch within seconds. All calibrations and adjustments are automatically saved in our EPROM (Erasable Programmable Read-Only Memory), saving you time for future races. 

NOT READY FOR INVICTA?

The Invicta Pedals aren’t for everyone. If you’re new to sim racing, it might be better to start your journey with the La Prima Pedals or Forte Pedals.

Once you’re ready to take the next step, you can easily upgrade your pedals with one of our upgrade kits.

GENERAL INFORMATION

SPECIFICATIONS

General specifications:

  • Exquisite, radical, and minimalistic industrial Danish design.
  • Adjustable pedal stops
  • Adjustable travel settings
  • All black anodized aluminum pedal base, pedal arms, and pedal plates, with CNC machined contrast cut surfaces.
  • Pedal base with integrated heel rest and RGB LED that can be adjusted, dimmed, or turned completely off in the RaceHub software
  • Adjustable pedal plates that can be moved along the x- and y-axis
  • Calibrations made in RaceHub will automatically be saved in our EPROM (Erasable Programmable Read-Only Memory). This results in calibration (pressures, deadzones and more) will remain saved for every simulator/game (You do need to set 0 and 100% value in the game).
  • Only one USB connection to the PC from the pedal base regardless of 2 or 3 pedal utilization
  • Each pedal can be calibrated through the intuitive and easy to use RaceHub software
  • Pedal upper and lower dead zones can be set through the RaceHub software
  • All adjustable mechanical features are by default colored orange
  • Inhouse developed electronics with 16-bit resolution and automotive-grade pressure sensor
  • Easy to add clutch pedal to the Throttle & Brake combo
  • Designed and tested to 1,000,000 activations, which far exceeds any race car specification

Brake System Specifications:

  • The T.H.O.R.P. II (Twin Hydraulic Opposing Rapid Pistons) hydraulic brake cylinder gives the you the ultimate experience of driving a real race car
  • Die-cast aluminum zero play pedal arm with integrated long durability ball bearings and bronze bushing at the clevis rotation point.
  • Automotive-grade pressure sensor
  • The inhouse designed brake cylinder features sleek CNC machined details, adding to the exquisite overall look.
  • Five interchangeable elastomers for adjustment of hardness combined with an integrated physical stop and an expansion chamber to mimic perfect race car feel as well as not overloading the elastomer
  • Manually adjustable initial touch hardness to mimic perfect brake pad to brake disc distance
  • Pressure sensor measures 0-100 bar – tested to withstand a repetitive pressure of 100 bar (seal burst pressure 130 bar)
  • 100 bar of pressure equals 180 kg of force on the face of the pedal plate
  • Hydraulic Brake Cylinder made from forged aluminum
  • Pedal arm designed for 200 kg of force and a burst pressure of up to 700 kg.

Throttle specifications:

  • Die-cast aluminum zero play pedal arm with integrated long durability ball bearings and bronze bushing at the clevis rotation point.
  • 16-bit magnetic wireless hall TPS (throttle position sensor) with no mechanical wear and zero maintenance
  • Custom throttle curves can be adjusted and 100% customized in the RaceHub Software to mimic real race car butterfly opening. For example a linear curve in dry conditions and a progressive in wet conditions
  • Adjustable pedal hardness, travel and stop
  • Interchangeable spring for bigger step in pedal hardness
  • Pedal arm is designed for 200 kg of force and a burst pressure of up to 700 kg

Dimensions:

  • Depth, width, and height: 457 mm x 212 mm x 256 mm
  • Weight: 3 kg

COMPATIBILITY AND BOX CONTENTS

Compatibility:

Products: 

Games

  • Assetto Corsa
  • Assetto Corsa Competizione
  • DiRT Rally
  • DiRT Rally 2.0
  • F1 Series
  • iRacing
  • Project Cars 2
  • rFactor 2
  • And many more (all games that accept direct input devices)

PC/Platforms:

  • Windows 10/11

Box contents:

  • Warranty Information
  • Safety Information
  • Manual QR Flyer
  • RaceHub Flyer
  • Invicta Sticker Sheet
  • Performance Grease
  • T.H.O.R.P. II Long Travel Kit
  • Cable Zip Tie
  • Medium Throttle Spring
  • USB-C to USB-A cable (Pedals to PC)
  • USB-C to USB-A cable (Pedals to wheelbase)
  • 3 mm Allen Key
  • 5 mm Allen Key
  • M6 Hex nut
  • M6 slot nut for alu profiles
  • Washer
  • M6x20 bolt
  • Light Green Elastomer
  • Green Elastomer
  • Yellow Elastomer
  • Red Elastomer
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